Adam Mechtley, Ryan Trowbridge

Maya Python for Games and Film

A Complete Reference for Maya Python and the Maya Python API. Sprachen: Englisch. 24,1 cm / 19,6 cm / 2,6 cm ( B/H/T )
Buch (Hardcover), 408 Seiten
EAN 9780123785787
Veröffentlicht September 2011
Verlag/Hersteller CRC Press

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Beschreibung

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

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Adam Mechtley, Ryan Trowbridge

Inhaltsverzeichnis

Acknowledgments, Introduction: Welcome to Maya Python, PART 1. BASICS OF PYTHON AND MAYA, CHAPTER 1. Maya Command Engine and User Interface, CHAPTER 2. Python Data Basics, CHAPTER 3. Writing Python Programs in Maya, CHAPTER 4. Modules, CHAPTER 5. Object-Oriented Programming in Maya, PART 2. DESIGNING MAYA TOOLS WITH PYTHON, CHAPTER 6. Principles of Maya Tool Design, CHAPTER 7. Basic Tools with Maya Commands, CHAPTER 8. Advanced Graphical User Interfaces with Qt, PART 3. MAYA PYTHON API FUNDAMENTALS, CHAPTER 9. Understanding C++ and the API Documentation, CHAPTER 10. Programming a Command, CHAPTER 11. Data Flow in Maya, CHAPTER 12. Programming a Dependency Node

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