Anne-Marie Schleiner

Transnational Play

Piracy, Urban Art, and Mobile Games. Sprachen: Englisch. 24,0 cm / 16,1 cm / 1,5 cm ( B/H/T )
Buch (Hardcover), 184 Seiten
EAN 9789463728904
Veröffentlicht Juli 2020
Verlag/Hersteller Routledge
145,20 inkl. MwSt.
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Beschreibung

This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World.

Portrait

Anne-Marie Schleiner is engaged in gaming and media culture in a variety of roles as a critic, theorist, activist, artist, and designer. She has exhibited in international galleries, museums and festivals. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She has taught at universities in the United States, Mexico, and Singapore, and is a Lecturer in Design at the University of California, Davis.

Inhaltsverzeichnis

Introduction: Transnational Play,Section One: Reorienting Player Geographies, Chapter 1: Tilting the Axis of Global Play: From East/West to South/North, Chapter 2: Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates, Chapter 3: The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games,Section Two: Ludic Perspectives from South of the Border, Chapter 4: Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature, Chapter 5: The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game,Section Three: From Global to Local Game Development, Chapter 6: The Absence of the Oppressor: Games for Change and Californian Happiness Engineers, Chapter 7: Game Studios in Southeast Asia: Outsourced to Culturally Customized Games, Conclusion: Play Privilege, Bibliography, Index.

Hersteller
Libri GmbH
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DE - 36244 Bad Hersfeld

E-Mail: gpsr@libri.de