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Production is booming, and the technical complexities challenge newcomers every day. 3D cameras are complex systems that require specific skills to operate. Properly staging a 3D shot requires new artistic decisions. Rules for lighting, set dressing, framing and camera movements are affected by the specificity of 3D perception and image reading. All these points, among many others are addressed in this book by the very experts that are spearheading the digital 3D revolution. By designing a new generation of highly computerized 3D camera systems, they make it possible to produce ground-breaking movies like "U2-3D". They now work on live 3D transmissions of musical and sport events, paving the way to upcoming 3DTV channels and further refinements in 3D cinema.
Bernard Mendiburu is a stereographer and digital cinema consultant working with feature animation studios in Los Angeles, where his credits include Meet The Robinsons" and Monsters vs Aliens". The author of 3D Movie Making" (Focal Press) he recently joined the 3D@Home Consortium's Advisory Committee on 3D Quality and was an active member of the SMPTE 3D Task Force. Bernard's lectures and workshops on 3D cinema were selected by CalArt's Experimental Animation department and Laika Entertainment (Coraline). In 2009, Bernard presented a paper on 3D Workflows at the SPIE Stereoscopic Display and Applications conference and at the NAB's Digital Cinema Summit, and a two-day long workshop on 3D postproduction the Paris' Dimension3 conference.
Prerequisites; Depth Storytelling Tools; Theory of Inter-Axial Distance and Optical Axis Convergence; Framing and shot composition for 3D; Shooting 3D for visual effects; Non-realistic depth techniques; Introduction to the 3D Camera Rig; T he Parallel Camera Rig (PCR);The Beam Splitter Rig (BSR);The 3D Point-and-Shoot; The 3D Recorder;3D Monitoring