Installieren Sie die genialokal App auf Ihrem Startbildschirm für einen schnellen Zugriff und eine komfortable Nutzung.
Tippen Sie einfach auf Teilen:
Und dann auf "Zum Home-Bildschirm [+]".
Ihr gewünschter Artikel ist in 0 Buchhandlungen vorrätig - wählen Sie hier eine Buchhandlung in Ihrer Nähe aus:
Short Sims: A Game Changer is the definitive guide to creating simple, highly efficient educational simulations for the next generation of learners.
Clark Aldrich solves some of education's biggest problems, working with corporations, universities, foundations, the US military, non-profits, government organizations, and VCs. Most recently, Aldrich has re-invented educational content with an interactive model called Short Sims, which is more effective and more engaging for the learners and faster to create and less expensive for the producers. Short Sims renders traditional approaches alone obsolete. Prior to that, Aldrich introduced and popularized games and simulations for online learning, and then published Unschooling Rules, his fifth book, which redefined the culture of learning, has been cited by President Obama, and adopted by leading schools everywhere. Earlier still, Clark Aldrich founded Gartner's thought-leading eLearning coverage which defined the emerging industry. Aldrich has been called a 'guru' by Fortune Magazine and a 'maverick' by CNN. Aldrich and his work have been featured in hundreds of sources, including CBS, ABC, The New York Times, USA Today, AP, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written six books based on his first hand experiences, has a degree from Brown University in Cognitive Science, taught at a leading environment education foundation, has given numerous keynotes, and his patent and award winning programs have earned millions. He grew up in Concord and Weston, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony.
1 The Short Sim: A Game Changer 2 Short Sim Example: Be a Hacker 3 Seven Short Sim Design Principles 4 Planning Assumptions and Expectations 5 Identify the Audience and Broad Topic Parameters 6 Research, Including Subject Matter Expert Interviews 7 Blocking Out a Simple Short Sim - 8 Getting Feedback 9 Types of Short Sims 10 Coaches, Settings, and the Value of Efficiency 11 Examples of Inculcating New Ways of Thinking 12 On Levels 13 Case Study: Creating a Short Sim Lab on Demand Curves 14 Short Sim Example: Carpool (And Techniques to Align Behaviors in a Sim to Real-World Behaviors) 15 Introduction to Advanced Universal Techniques 16 Example: Learning Curves with Complex Topics 17 Role-Plays, from Simple to Complex 18 Example: Openish-Ended Labs Around Supply and Demand 19 Examples of Sandboxes and Other Exploration of Interesting Systems 20 Endings 21 Assessments and Measuring Learning and Engagement 22 Case Study: Creating a Simple Business Simulator 23 Conclusion Appendix 1: Text Style Guide Appendix 2: Examples of Learning Goals and Program Goals Appendix 3: Broad List of Possible Subject Matter Expert Questions Appendix 4: Be a Hacker Walk-Through Appendix 5: Short Walk-Through of Visual Problem Identification Appendix 6: Simple Business Simulator Walk-Through