Gameplay as Teaching Practice in Literacy Education

Sprachen: Englisch. 22,9 cm / 15,2 cm / 0,8 cm ( B/H/T )
Buch (Softcover), 142 Seiten
EAN 9781041116806
Veröffentlicht April 2026
Verlag/Hersteller Routledge
63,70 inkl. MwSt.
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Beschreibung

In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education.

Portrait

Vaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University. Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University. Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University. Lucía Cárdenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University. Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.

Inhaltsverzeichnis

Chapter 1. Introduction: Envisioning (Game)play as Teaching Practice Chapter 2. "Are We Gonna Play a Game Tonight?": Enacting Collaborative (Game)Play with Youth Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies Chapter 5. The (Game)play of Children from Bilingual and Transnational Families Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Practice Chapter 7. Conclusion: Enacting (Game)play as Teaching Practice and Research Approach

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