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The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.
Jon Peterson
Series Foreword Preface 1 First Principles 2 Rise of the Wargaming Clubs 3 Miniature Wargaming 4 The Medieval Setting 5 The Castle & Crusade Society 6 From Amateur Attempts to Guidon Games 7 Chainmail and Fantasy Wargaming 8 “Will Cooperate on Game Design” 9 The Fall of the IFW 10 The Return of the Referee 11 Blackmoor 12 The Fantasy Game 13 Claiming an Audience 14 Selling the Story 15 Courting the Wargamers 16 GenCon 1974 and Its Aftermath 17 Dungeons & Dragons in Los Angeles Fandom 18 Seeds of Success 19 Alarming Excursions 20 The Summer Conventions of 1975 21 The Bully Pulpit of Lake Geneva 22 Canonicity and Control 23 Cooperate or Compete? 24 D&D among the RPGs Notes Index