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An essential guide for learning Nuke, the powerful node-based compositing software and standard choice for the VFX industry.
visual effects/animation veteran of over 20 years. Formerly a senior animator at PDI/Dreamworks for Antz and the original Shrek, his other credits include Ace Ventura, James and the Giant Peach, and Escape from LA. Over the last decade, he has taught at several Academy of Art Universities as well as the Gnomon School of Visual Effects.
Introduction, Chapter 1: Nuke Interface, Chapter 2: Transforming and Keyframing, Chapter 3: Bit Depths, Color Spaces, and Color Grading, Chapter 4: Alpha Mattes, Merging, and Rotoscoping, Chapter 5: Keying, Chapter 6: Manipulating Channels and Matching Artifacts, Chapter 7: Time Warping and Image Distortion, Chapter 8: Motion Tracking, Chapter 9: Working with 2.5D, 3D, and Stereoscopic 3D, Chapter 10: Optimization, Scripting, and New Techniques, Appendices, Index