Martin Watt, Ronald Henderson, Manuel Kraemer, George Elkoura, James Reinders

Multithreading for Visual Effects

Sprachen: Englisch. 26,1 cm / 18,2 cm / 2,2 cm ( B/H/T )
Buch (Hardcover), 256 Seiten
EAN 9781482243567
Veröffentlicht August 2014
Verlag/Hersteller CRC Press

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Beschreibung

In this book, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries, one of the industry's leading visual effects packages, and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Portrait

Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders

Inhaltsverzeichnis

Introduction and Overview. Houdini: Multithreading Existing Software. The Presto Execution System: Designing for Multithreading. LibEE: Parallel Evaluation of Character Rigs. Fluids: Simulation on the CPU. Bullet Physics: Simulation with OpenCL. OpenSubdiv: Interoperating GPU Compute and Drawing. Bibliography. Index.

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