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Michele D. Dickey

Aesthetics and Design for Game-based Learning

Sprachen: Englisch. 22,9 cm / 15,2 cm / 1,0 cm ( B/H/T )
Buch (Softcover), 176 Seiten
EAN 9780415720960
Veröffentlicht März 2015
Verlag/Hersteller Routledge
81,70 inkl. MwSt.
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Beschreibung

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
player positioning
game mechanics
narrative design
environment design
character design.
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Portrait

Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.

Inhaltsverzeichnis

Series Editor Introduction Acknowledgments Chapter 1: Aesthetics, Experiences and Games Chapter 2: Aesthetics and Game Genres Chapter 3: Aesthetics and Player Perspective Chapter 4: Aesthetics and Narrative Design Chapter 5: Aesthetics and Character Design Chapter 6: Aesthetics and Environment Design Chapter 7: Aesthetics and Game Mechanics Chapter 8: Aesthetics, Inquiry and Research

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