Software Engineering Perspectives in Computer Game Development

Sprachen: Englisch. 24,0 cm / 16,1 cm / 2,1 cm ( B/H/T )
Buch (Hardcover), 314 Seiten
EAN 9781138503786
Veröffentlicht Juli 2021
Verlag/Hersteller Chapman and Hall/CRC
179,40 inkl. MwSt.
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Beschreibung

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. The book focuses on the emerging research at the intersection of game and software engineering communities.

Portrait

Kendra M. L. Cooper is an Independent Scholar and Editor. Her research interests are in software and systems engineering (requirements engineering and architecture) and engineering education. These topics are explored within the context of game engineering. Dr. Cooper has an extensive publication, teaching, and service record. Current research topics include the modelling, analysis, and automated transformations of complex game systems using graph-based methods. The ontological foundations of serious educational games are also under investigation. She has co-edited the book Computer Games and Software Engineering published by CRC Press. Dr. Cooper has co-organized/organized ICSE Workshops on Games and Software Engineering (GAS 2012, GAS 2013, GAS 2015, and GAS 2016) and the CSEE&T Workshop on Essence in Education and Training (2020). She has served as a co-editor of three JSPE Special Issues on Software Engineering in Practice (2018, 2019, and 2020).

Inhaltsverzeichnis

Preface. Editor. Contributors. Chapter 1 Introduction to Software Engineering Perspectives in Computer Game Development. SECTION I Emerging Research on Serious Games for Software Engineering Education. Chapter 2 Case Studies and Practices in Local Game Jam Software Development Organization: A Software Engineering Perspective. Chapter 3 Developing Essential Software Engineering Competencies Supported by Digital Game-Based Learning. Chapter 4 Building Casual Games and APIs for Teaching Introductory Programming Concepts. Chapter 5 Evolution of a Model for the Evaluation of Games for Software Engineering Education. SECTION II Emerging Research on Software Engineering Methods for Game Development. Chapter 6 Applied Game Design Didactics. Chapter 7 Learning with the Body: A Design Framework for Embodied Learning Games and Simulations. Chapter 8 Using Ideation Cards for Designing Mixed Reality Games. Chapter 9 From Role-Playing Game to Exergame: A Modification for The Elder Scrolls V: Skyrim. Chapter 10 Survey on Software Architecture, Creativity, and Game Technology. Chapter 11 Games and Software Engineering Topics: Recent Results and Future Research Opportunities. Index.

Hersteller
Libri GmbH
Europaallee 1

DE - 36244 Bad Hersfeld

E-Mail: gpsr@libri.de

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