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Thomas Hainey, Gavin Baxter

Writing Successful Undergraduate Dissertations in Games Development and Computer Science

Sprachen: Englisch. 21,6 cm / 14,0 cm / 1,7 cm ( B/H/T )
Buch (Softcover), 306 Seiten
EAN 9780367517083
Veröffentlicht November 2022
Verlag/Hersteller Routledge
36,90 inkl. MwSt.
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Beschreibung

Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation.
Drawing on the authors' extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:
Producing literature reviews.
Formulating research questions.
Understanding epistemologies.
Selecting methodologies and research methods.
Software development life cycle methodologies.
Evaluation, statistical analysis, and formulating conclusions.
Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.

Portrait

Thomas Hainey is Programme Leader of Computer Games Development at the University of the West of Scotland, UK. Gavin Baxter is a lecturer in Computer Games Development at the University of the West of Scotland, UK.

Inhaltsverzeichnis

How to use this book, 1. Introduction to Dissertations, 2. Academic Rigour, 3. Citations, Referencing, and Hierarchy of Academic Sources, 4. Research Ethics, 5. Dissertation Structure in Games Development and Computer Science, 6. Research Methodologies and Methods, 7. Formulating Research Questions, 8. Performing a Literature Review, 9. Selecting a Software or Games Development Life Cycle Methodology, 10. Selecting a Software Design Modelling Language (SDML), 11. Design, 12. Implementation, 13. Testing, 14. Evaluation, 15. Statistical Analysis Techniques, 16. Discussion, 17. Conclusions, 18. References, 19. Appendices, 20. Writing Up and Proofreading, 21. Data Collection Mechanisms, 22. General Questionnaire Design, 23. Basic Intervention Experimental Design, 24. General Academic Writing Tips, 25. Presenting Research, 26. Defending Research, 27. Summary

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