Understanding Second Language Users as Gamers

Language as Victory. Sprachen: Englisch. 22,9 cm / 15,2 cm / 1,4 cm ( B/H/T )
Buch (Softcover), 264 Seiten
EAN 9781032434131
Veröffentlicht Dezember 2025
Verlag/Hersteller Routledge
67,50 inkl. MwSt.
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Beschreibung

Understanding Second Language Users as Gamers: Language as Victory documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.

Portrait

Raúl Alberto Mora is Associate Professor in the School of Education and Pedagogy and the chair of the Literacies in Second Languages Project research lab at Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia

Inhaltsverzeichnis

Prologue Acknowledgments List of Contributors Editor and Contributor Bios Reading Quests, or Four Possible Ways to Read this Volume Foreword: Toward Victorious Futures Preface Act I: The LaV Project 1. #TeamLaV's Origins and Our Idea of Gamer 2. The LaV Framework 3. Our Design, Gamified Act II: LaV as (Re)Conceptualizing Language 4. The Linguistic Dimension of LaV 5. The Semiotic Dimension of LaV 6. The Aesthetic Dimension of LaV Act III: LaV as (Re)Contextualizing Victory 7. The Identity Dimension of LaV 8. LaV and Gamers as Second-Language Users 9. LaV and the Lives of Our Gamer-Researchers, Round 1: The World Warriors 10. LaV and the Lives of Our Gamer-Researchers, Round 2: The New Challengers Act IV: LaV as an Expanding Framework 11. The Missing Link: LaV as a Multiverse Gaming Framework 12. LaV and Gamers as Second-Language Teachers: The LaV Gamification Initiative 13. A Transcendent Approach to LaV: LaV Beyond Epilogue 14. Conclusion: LaV as Evolution, Communication, and Adaptation Afterword: "We Play Together, We Win Together, We Die Together-#TeamLaV 4 Life"

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