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This book helps you master the technical requirements of shooting 3D stereoscopic images. This title defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget.
Bernard Mendiburu is a stereographer and digital cinema consultant working with feature animation studios in Los Angeles, where his credits include "Meet The Robinsons and "Monsters vs Aliens. The author of "3D Movie Making (Focal Press) he recently joined the 3D@Home Consortium's Advisory Committee on 3D Quality and was an active member of the SMPTE 3D Task Force. Bernard's lectures and workshops on 3D cinema were selected by CalArt's Experimental Animation department and Laika Entertainment (Coraline). In 2009, Bernard presented a paper on 3D Workflows at the SPIE Stereoscopic Display and Applications conference and at the NAB's Digital Cinema Summit, and a two-day long workshop on 3D postproduction the Paris' Dimension3 conference.
Prerequisites; Depth Storytelling Tools; Theory of Inter-Axial Distance and Optical Axis Convergence; Framing and shot composition for 3D; Shooting 3D for visual effects; Non-realistic depth techniques; Introduction to the 3D Camera Rig; T he Parallel Camera Rig (PCR);The Beam Splitter Rig (BSR);The 3D Point-and-Shoot; The 3D Recorder;3D Monitoring